
Puzzle (Grade A)Security-tested data-ai skill for Claude AI. Grade A. Mobile puzzle game architecture — grid/board logic, undo system, hint system, level packs, star ratings, touch drag-and-drop, tutorial overlays.
Overview
Key features
- Grid/board logic
- Undo system
- Hint system
- Level packs
- Star ratings
- Touch drag-and-drop
Pricing
- Model
- Free
- Category
- Skills
- Rating
- No reviews yet
Use cases
Mobile Puzzle Game Development
Use the Puzzle (Grade A) skill to build a mobile puzzle game with features like undo system, level packs, and star ratings.
Game Architecture Planning
Utilize the Puzzle (Grade A) skill to plan and design the architecture of a mobile puzzle game, including grid/board logic and hint system.
Pros & Cons
Pros
- Implementable undo system using Command Pattern
- Organizable level packs with unlock requirements
- Automatic star rating calculation based on performance
Cons
- Complexity of implementing the hint system
- Potential performance impact of large level packs
Reviews
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Q&A
Is the hint system limited and does it affect performance?
The hint system offers limited free hints and can auto‑display a hint after a set period of inactivity. Implementing it can be complex, and large level packs may introduce performance overhead due to the additional hint‑trigger logic.
Asked by Yuki Kobayashi · Mar 28, 2026
How are stars awarded for completing a level?
Star ratings are calculated automatically based on two performance metrics: the number of moves taken (compared to ParMoves) and the time taken (compared to ParTime). Completing within these thresholds grants up to three stars.
Asked by Leila Hassan · Mar 13, 2026
What are the requirements to unlock new level packs?
Each LevelPack asset defines a star requirement (StarsToUnlock). Players must earn the specified number of stars across previous packs to unlock a locked pack, which also has its own display name and icon.
Asked by George Papadakis · Jan 27, 2026
How does the undo system work and can it handle many moves?
The undo system uses the Command Pattern with an UndoManager that stores commands in a stack up to a configurable max (default 50). Each action implements IGameCommand with Execute and Undo, allowing reversible moves, but very large histories may need a more efficient data structure.
Asked by Wei Chen · Jan 15, 2026
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