Puzzle (Grade A) logo

Puzzle (Grade A)Security-tested data-ai skill for Claude AI. Grade A. Mobile puzzle game architecture — grid/board logic, undo system, hint system, level packs, star ratings, touch drag-and-drop, tutorial overlays.

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Daniel NikulshynReviewed by Daniel Nikulshyn·Updated July 2026

Overview

The Puzzle (Grade A) skill is a security-tested data-ai capability for Claude AI, providing a mobile puzzle game architecture. It includes features such as grid/board logic, undo system, hint system, level packs, star ratings, touch drag-and-drop, and tutorial overlays. The architecture is designed using Unity and C#. The undo system utilizes the Command Pattern, allowing for reversible actions. The level pack system supports organizing levels into packs with properties like display name, icon, and star requirements to unlock. The star rating system calculates the number of stars earned based on moves taken and time taken to complete a level. The hint system provides features like automatic hint display after a set period of inactivity and limited free hints.

Key features

  • Grid/board logic
  • Undo system
  • Hint system
  • Level packs
  • Star ratings
  • Touch drag-and-drop

Pricing

Model
Free
Category
Skills
Rating
No reviews yet

Use cases

Mobile Puzzle Game Development

Use the Puzzle (Grade A) skill to build a mobile puzzle game with features like undo system, level packs, and star ratings.

Game Architecture Planning

Utilize the Puzzle (Grade A) skill to plan and design the architecture of a mobile puzzle game, including grid/board logic and hint system.

Pros & Cons

Pros

  • Implementable undo system using Command Pattern
  • Organizable level packs with unlock requirements
  • Automatic star rating calculation based on performance

Cons

  • Complexity of implementing the hint system
  • Potential performance impact of large level packs

Reviews

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Q&A

Is the hint system limited and does it affect performance?

The hint system offers limited free hints and can auto‑display a hint after a set period of inactivity. Implementing it can be complex, and large level packs may introduce performance overhead due to the additional hint‑trigger logic.

Asked by Yuki Kobayashi · Mar 28, 2026

How are stars awarded for completing a level?

Star ratings are calculated automatically based on two performance metrics: the number of moves taken (compared to ParMoves) and the time taken (compared to ParTime). Completing within these thresholds grants up to three stars.

Asked by Leila Hassan · Mar 13, 2026

What are the requirements to unlock new level packs?

Each LevelPack asset defines a star requirement (StarsToUnlock). Players must earn the specified number of stars across previous packs to unlock a locked pack, which also has its own display name and icon.

Asked by George Papadakis · Jan 27, 2026

How does the undo system work and can it handle many moves?

The undo system uses the Command Pattern with an UndoManager that stores commands in a stack up to a configurable max (default 50). Each action implements IGameCommand with Execute and Undo, allowing reversible moves, but very large histories may need a more efficient data structure.

Asked by Wei Chen · Jan 15, 2026

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